War Room is out, and I have had a chance to play around with it. There is some good, a lot of bad, and a whole lot of ugly. I have primarily used the app on iOS devices – including an original iPad and an iPhone 4s. I have also played around with it for a minute or two on smash’s android tablet. Most of this comes from the iOS viewpoint, although from what I can tell, much of this is the same experience between the different ecosystems. So strap in and prepare for the ride – this is a long one.
I am a software developer by trade. I have developed systems for banks giving out loans, I have worked on mobile apps myself, I have even worked on research hardware. I currently work on backend systems for a company that prides itself on having as streamlined and as smooth of a product as possible. No, not Apple, but if you are thinking of them, that is the idea.
I have made some pretty poor decisions in my time as a software engineer. I have made some poor UIs, and I have made some poor design decisions with the software I have written. I consider all of those learning opportunities. While this review may seem harsh (and long!), it is intended as exactly that – a peer review of a work that feels like a learning opportunity. Both for Privateer Press, and Tinkerhouse Games, if they are willing to accept it.