Is there a 4th list archetype?

Featured in the last No Quarter was a write up about the 3 main archetypes of list building or play-style: Attrition, Assassination, and everyone’s favorite, Control. After going over the tenants of these types PP asked the reader if they thought there was a fourth type. Well that got me to thinking, is there a fourth way that I’ve seen people approach the game or even how I may have built lists in the past and I think tonight really solidified that the answer is yes. I’ll explain and let you be the judge. Continue reading

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Solos: Are they worth it?

I’ve been spending the last couple of weeks delving into Mercenaries in Mark III and one benefit of that is their access to a huge bevy of wonderful solos. With the removal of pacts/contracts it has really opened up the options. Two that have really stood out to me is being able to play Kell Bailoch and Orin Midwinter after mostly sticking to highborn covenant in Mark II. I’ve found list building to be extremely exciting because combinations of solos are so varied and can lead to so many neat synergies.

Continue reading

For Your Consideration, iPhone & iPad Users…

While perusing the Privateer Press Forums today, I happened upon a thread from an iOS developer.  While the main point of the thread was a pitch for a new app, I checked out the three existing apps this user, Paul Clark, already has on the Apple app store, Battle Track, Hit Gauge, and Battle Clock.  I have to say that I was quite impressed with all three apps, and I wanted to give them a brief pitch here.

Hit Gauge:

This was the first app I downloaded, and I was pretty impressed.  Sure it is simple, but oftentimes simple and concise is exactly what I want from an iPhone app.  Here is almost everything I need to judge the complexity of an attack in Warmachine.  Easy access to common modifiers (in melee, concealment, etc) along with colored indicators make judging your attack situation a breeze.  I really liked the dice odds app I used before, but this app is far cleaner and well done.  Plus, it doesn’t have ads.

Battle Clock

With the game sliding towards the death clock format, a really slick chess clock style app is a must.  I have downloaded many of these, and often times the hit detection for changing sides isn’t that great.  This app detected ever small tap I made, which is really important in this format.  Furthermore, it has a simple style that focuses on the information at hand.  You can choose to have the app show you how much time your current ‘turn’ has taken (in addition to how much death clock time you have left), and I really like that aspect.  If you play timed turns, this app also has you covered with a simple configuration page.

Battle Track

This is the one app of the three that I have played with the least.  I am still not sure about digital damage tracking, but I like how this app approaches the problem.  The screenshot above doesn’t do it justice, so I suggest you download it and check it out.  Although the app is generic, you can import Warmachines & Hordes information immediately, and get going on setting up your ‘rosters’.  This import file seems up to date; it had the Naga Nightlurker, which is one of the most recently released warbeasts I am aware of.  You can get at-a-glance army status in the general view, or examine the systems and spirals of any particular model.  All in all, very well done.

Oh, and did I mention these apps are all free?  Really, it is great to see a fellow player put in the time to produce utility apps like these.  If you need a good timer, odds calculator, or damage tracker, I really think you should give Paul Clark a look.

Steamroller: And the winner is… Cryx!

Tournament Rules: Steamroller, Divide and Conquer, 35 points, relaxed time turns (10 min, with a 5 min extension)

I went 3-0 for first place out of 8 contestants.

List 1: Terminus 35 point list

  • Lich Lord Terminus
  • Slayer
  • Bane Thralls (x10)
  • Bane Thralls (x10)
  • Mechanithralls (x10)
  • Mechanithralls (x10)
  • Mechanithralls (x6)
  • Necrosurgeon & Stitch Thralls
  • Necrosurgeon & Stitch Thralls

Opponents: Circle (Game 2) and Skorn (Game 3)

MVP: Terminus – ARM 27 and ARM 31 Terminus won both of my games with a caster kill. I almost lost against circle for putting him too far forward to get that Tough bubble on that last McThrall. Don’t do it! Keep him squarely behind that Slayer.

Runner up: Necrosurgeons – These classy ladies and flesh bags re-made many times their points. Keep the fleshies 5″ from the front  and the surgeons 8″ from them. It also helped that my opponents didn’t have magic bullet or the like.

Possible improvements: Not sure if one jack body guard is good enough, it just doesn’t block enough space off. I might try trading the slayer for two helldivers. They’re just sooo slow!

List 2: Mortenebra 35 point list

  • Master Necrotech Mortenebra
  • Deryliss
  • Leviathan
  • Stalker
  • Stalker
  • Helldiver
  • Helldiver
  • Slayer
  • Slayer
  • Necrotech
  • Scrap Thrall
  • Necrotech
  • Scrap Thrall
  • Scrap Thrall (x3)
  • Warwitch Siren
  • Warwitch Siren
  • Theme: Infernal Machines Lvl 3

Opponent: Minion Farrow (Game 1)

MVP: Helldivers – run the first turn then burrow, burrow, burrow until they are in position for charges on the enemy caster/warlock on a Terminal Velocity + feat turn

Runner up: Leviathan – pumping 3 13″ almost fully boosted shots using Interface was something people don’t expect from cryx!

Possible improvements: Be more aggressive with the stalkers, think about getting a Scavenger in the list. Scavenger+ Spectral steel + Terminal Velocity + feat == win!

Good game to everyone who participated and thank you very much to the tournament organizers!

On War Room

warroom

I am sure you have heard of Privateer Press’s upcoming iOS/Android app, War Room.  In a nutshell, it is a deck building/stat tracking app that PiP will be releasing in the near future.  I am a bit torn on this.  I am a long time user of iBodger, which was quite frankly, a fabulously built and maintained utility.  For quite a while, PiP seemed to fully support iBodger, but its developer has discontinued updates in light of the pending release of War Room.  I am not sure if his decision was voluntary, or if PiP instructed him to stop, but it is a shame.  iBodger has been a great utility, with its tier list support, easy list construction, and direct links to Battle College.  Regardless of the reason though (and also, regardless of how much I adore the app), the era of iBodger has come to an end.  It is, even at this early stage, already out of date.

So we look towards the replacement in War Room.  Obviously, I will reserve my completely judgement for when I first use it.  However, I am disappointed with the early pricing numbers:

  • Players will be able to purchase full faction decks for $6.99 that include all currently released stat cards for that faction. In addition, purchased faction decks will be updated with the stat card for each new faction model on the model’s release day.
  • The WARMACHINE bundle will include the decks for all six WARMACHINE factions for $35.99. The HORDES bundle will include the decks for all five HORDES factions for $29.99. The Ultimate bundle includes all decks for both WARMACHINE and HORDES for $59.99.
  • Players who wish to field Mercenaries or Minions in their armies will need to purchase the Mercenary or Minion faction deck.

I do think that $6.99 per faction deck is a little bit steep, but I can live with it.  My biggest complaint is that faction-friendly Mercenaries will require you to purchase the Merc deck.  I think PiP needs to more clearly understand the difference between Mercs as a faction and Mercs as part of other factions.  If I pay the $6.99 to build Khador decks, I feel that any tournament legal Khador deck should be constructible.  However, without the purchase of the Merc deck, this isn’t true.  So really, to build any legal list for one of the Warmachine factions requires an investment of $13.98.  That seems a bit high to me, but that is just my opinion.  It does feel like they are pushing for the up sell here; they definately want players springing for the bundles detailed above.

Hopefully, War Room proves so awesome I cannot resist it.  But, as of now, I am not super excited – mostly due to that price point.