Touring the Iron Kingdoms – Ord

A special thank-you to Jason Hobbs (ZeeWulf) for sending me a copy of his notes he took during this seminar.  With his and my notes, I reconstructed the seminar.

Our mercenaries, under the influence of a set of Khadoran runes inscribed on them, head down towards Ord.

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Touring the Iron Kingdoms – Khador

A special thank-you to Jason Hobbs (ZeeWulf) for sending me a copy of his notes he took during this seminar.  With his and my notes, I reconstructed the seminar.

Our mercenary company has been captured by the Khadorans, implicated in a plot to kill a Khadoran commander.  They are being transported through Khador along the rail system

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Touring the Iron Kingdoms – Cygnar

A special thank-you to Jason Hobbs (ZeeWulf) for sending me a copy of his notes he took during this seminar.  With his and my notes, I reconstructed the seminar.

Continuing our rundown of the Touring the Iron Kingdoms seminar, we have followed our mercenary band into Caspia.  From there, they will travel through parts of Cygnar on their way to divided Llael to deliver their documents.

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Touring the Iron Kingdoms – Protectorate of Menoth

A special thank-you to Jason Hobbs (ZeeWulf) for sending me a copy of his notes he took during this seminar.  With his and my notes, I reconstructed the seminar.

This entire seminar focused on following a mercenary band as they travelled around Western Immoren doing a job for hire, and discussing the different regions as they went through them.  The first stop on their trip was the Protectorate of Menoth.  This was because their journey started in Icthyr, where they were being hired by a Scrutator to deliver a package to the Northern Crusades.

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Review: Instruments of War

Trigger Warning: violence, discussion of sexism

Disclaimer: I am a Press Ganger for Privateer Press, and I play Skorne as my primary army. I have had no contact with Privateer Press about this review, nor have they discussed any of this with me.

Instruments of War is a new novella from Privateer Press (through their Skull Island eXpeditions label) that details Makeda’s rise to become Archdomina of House Balaash. It provides an interesting perspective into one of the more iconic characters of the Iron Kingdoms.

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Iron Kingdoms RPG

This week I would like to take some time to talk about the new Iron Kingdoms RPG.  One of the things that drew me into Warmachine in the first place is that the fluff is very strong.  The story helps a new player to understand the rule set.  The same can be said about the Role Playing Game.

They have taken the rich world they have created and finally made it into a playable system.  For people who have maybe shied away from Dungeons and Dragons, this system is gritty.  It doesn’t seem quite as deadly as many Cyber Punk systems but still maintains the feel of Warmachine itself.

What can you do:
The system is broken up into thirty separate careers of which you select two.  For example you can choose to be a Menoth Priest and an Investigator, Or you could choose a Gun Mage and  Sorcerer.  You can even play a Warcaster.  This lets you pick things that you love in the game and a secondary career to ballance your character out.

You can choose to be a Human, Dwarf, Gobber, Iosan, Nyss, Ogrun or Trollkin.  Each race gives you different stat benefits, but it seems that selecting a race for fluff reasons won’t really hurt you.

The spells and weapons are presented in exactly the same manner as your cards.  If you already know how to play Warmachine it won’t be a big step to learn to play the role playing game.  So get out there, get your friends and create that Jack Mechanic who sides as a Spy while in town and get ready to have an incredible adventure.